![]() ![]() Your baked Mix (in case of Surface) will also be available for use in Bridge and Mixer as a surface layer. This will save your project as a Megascans asset in the Custom folder within your Local Library (see Folder Structure). The ‘Texture’ section will give you information on what will be exported to the library by default. *You will notice that while in the Export to Library option, most of the settings will be non-editable. If your model carries multiple texture sets, the Textures section will expand further and reflect the options to export those Texture Sets. This will be the same as selected in the setup tab while working on a plane. When exporting plane surfaces to the library, you will see the ‘Area’ size at which it is being exported. The Asset Type can be switched to Displacement in addition to Surface offering additional options however, this remains to ‘surface’ by default. Most of the options will not be editable when exporting to the library. The Textures section here will update itself for the specified model type from the Setup tab. Since the basic export settings are contextual to the selected model type, the following image compares the change in options. You will notice the following main sections in the Export Tab: Doing so will give you additional options that will be slightly different in comparison to Custom Export Target. The export to library option needs to be enabled by going to the Export Panel and selecting ‘Library’ from the Export Target dropdown. Using this option, you can then use Quixel Bridge to send those assets to a DCC of your choice. Mixer can export both Megascans as well as Custom Assets to the Library. ![]()
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